(Credit: Disney). Source:cnet.com
Inspired by "Tron: Legacy" and Patrick Jean's "Pixels" I developed system to convert any shape into a
set of 3D pixels. I used max and pflow. Once shape becomes "digitized" using simple forces it`s easy to blow them away.
This procedural simulation is digital asset, meaning it`s fully customisable and adaptable to almost any production pipeline. If you think this could be useful for your studio pipeline, contact me personally.